Health · endurance

Sweat Rate & Hydration

Measure your own, because the range between people is fivefold.
sweat rate

Weigh-in

before and after
Leave at zero if you did not go. A void is body water, so it still counts as mass lost — but it is not sweat.
Sweat rate is not a constant — it scales with heat, humidity and how hard you are working.

Your sweat rate

measured
Sweat rate
This session
Next time

How long before 2% catches you

Losing about 2% of body mass is where performance starts to measurably decline. The useful question is not whether you will get there but how quickly — and at any realistic sweat rate the answer is sooner than most people expect. The curve below is your measured rate applied to a session of any length.

The half that is not water

What went out with it

and why replacing volume alone can be the dangerous choice

A sweat rate tells you how much fluid left. It does not tell you what was dissolved in it, and that is the part that decides what you should drink. Sweat sodium varies about five-fold between people — roughly 200 to 2,000 mg per litre — far more than sweat volume does, and nothing a set of scales can measure will tell you which you are. So it is a setting here, not a guess.

light, acclimatisedsalty sweater

How to tell whether you are a salty sweater

There is no scale reading for it, but there are signs, and they are consistent enough to be worth acting on. White crusting on skin, cap or dark kit after a long session is the clearest one — that is the sodium, left behind when the water evaporated. Sweat that stings the eyes or tastes strongly salty points the same way, as does a history of cramping late in long events while people around you are fine on the same drinks. None of it is diagnostic; a patch test is, and is the only thing that is.

Acclimatisation moves it. Two weeks of consistent heat exposure roughly halves sweat sodium concentration for most people — the body starts reclaiming it in the duct before the sweat reaches the surface — while sweat volume goes up. So the same person in June and in September is at two different points on that slider, in the direction that helps.

The number that matters is a rate, not a total

Grams lost over a session is the wrong thing to act on, because it says nothing about how fast the deficit opened. What decides whether you need sodium during an event rather than after it is milligrams per hour against duration: below about an hour, almost nobody needs to replace anything, and a meal afterwards covers it comfortably. Past three or four hours a salty sweater at a high sweat rate can be shedding sodium faster than any sensible drink replaces it, and that is the situation where the drink has to be chosen deliberately rather than by taste.

Worked example

A 1.4 L/h sweat rate over a 4 hour event is 5.6 L of sweat. At the middle of the range, 900 mg/L, that is 5.0 g of sodium — about 12.8 g of table salt, or two and a half level teaspoons.

At the salty end, 2,000 mg/L, the same session sheds 11.2 g of sodium. A typical sports drink carries around 500 mg per litre, so drinking back every litre you lost still returns under 3 g — a quarter of it. That gap is why long-course athletes carry salt separately, and why "just drink more" is the wrong response to late cramp.

And the opposite error is the more dangerous one. Replacing 5.6 L of salty sweat with 5.6 L of plain water dilutes what is left; that is the mechanism of exercise-associated hyponatraemia, which has killed marathon runners who finished heavier than they started. Never plan to drink more than you sweat. Losing 1–2% of body mass across a session is normal and expected.

Field notes

What generic hydration advice gets wrong

How it works

One weigh-in, one subtraction

Over the length of a training session, essentially all the mass you lose is water. Fat oxidation accounts for a few grams; respiratory and metabolic losses are small. So the change on the scales, corrected for what you drank, is your sweat loss — and one litre of sweat weighs one kilogram.

The measurement

sweat = (mass before − mass after) + fluid drunk − urine passed, all in kilograms and litres, then divide by the hours. Weigh nude or in the same dry kit both times — a sweat-soaked shirt can hold half a kilogram and will quietly halve your answer.

Why urine has its own box

Every term in that formula is a control on this page, including the last one. A void is body water, so it comes off the scales exactly as sweat does — but counting it as sweat inflates the rate you plan the next session from. On the worked example below, a 400 mL void is the difference between 1.10 and 0.90 L/h: the uncorrected figure is 22% too high.

It does not change how dehydrated you got. The 1.4 kg on the scales is body water you no longer have whichever way it left, so the percentage stays where it is. Urine moves the sweat rate; it does not move the deficit. Those are two different questions and the page answers them separately.

The 2% threshold

2% of body mass is the point where endurance performance measurably falls. For a 70 kg athlete that is 1.4 kg. To stay inside it, drink at least (sweat rate × hours) − (2% of body mass) — which for a 1.1 L/h rate over two hours is 0.8 L, or 400 mL an hour.

Worked example

70.0 kg before, 68.6 kg after, 0.8 L drunk, two hours. Sweat loss is 1.4 + 0.8 = 2.2 L, a rate of 1.1 L/h. The net 1.4 kg lost is exactly 2.0% of starting mass — right on the threshold. At that rate, drinking nothing at all would put you past 2% after only 1 h 16 m.

Is eight glasses a day right?

There is no evidence behind it. The figure appears to trace back to a 1945 recommendation that also said most of it comes from food — a qualifier that got dropped somewhere. Fluid needs vary with body size, diet, climate and activity, and most people regulate them adequately by drinking to thirst with meals.

Should I drink ahead of thirst?

That advice has been withdrawn for endurance events. Drinking well beyond sweat losses dilutes blood sodium and causes exercise-associated hyponatraemia, which has killed marathon runners — and the people most at risk are slower finishers with plenty of time to over-drink. Current guidance is to drink to thirst, and use a measured sweat rate to sanity-check that thirst is keeping up.

Why is my rate so different from someone else's?

Because the spread genuinely is that wide — roughly 0.5 to 2.5 L/h between individuals doing the same work. Body size, fitness, heat acclimatisation and genetics all feed into it. That range is precisely why a single generic recommendation cannot fit everyone, and why measuring your own is worth one session.

What about salt?

Sweat sodium varies even more than sweat volume, from roughly 200 to 2,000 mg per litre. A heavy, salty sweater losing 2 L an hour can shed several grams of sodium in a long event, which is why sodium replacement matters more as duration increases. This page measures volume only and cannot tell you your sodium concentration.

What this page assumes

That mass lost during exercise is essentially all sweat, which holds over a training session but drifts over very long events as substrate oxidation and respiratory water loss accumulate. It assumes accurate scales and the same clothing both times. Urine passed during the session is an input, because it leaves on the scales like sweat but is not sweat — ignoring a 400 mL void overstates a typical sweat rate by about 22%. Not modelled: sweat sodium concentration, glycogen-bound water, acclimatisation over weeks, individual gastric emptying limits, or any medical condition affecting fluid balance.

Not medical advice. Over-drinking is dangerous as well as under-drinking: taking on substantially more fluid than you sweat can cause exercise-associated hyponatraemia, which is a medical emergency. If you have a heart or kidney condition, or take medication affecting fluid balance, take advice from a clinician rather than from a calculator.
Version history · 1 release
  1. v3.852026-08-22Sweat Rate printed a formula with four terms and only ever asked for three

Releases in which this page changed, newest last. Derived from the archived copy of every release, not from notes written afterwards — so it reflects what actually shipped. Site-wide passes are left out; they are in the full changelog.