Computers · networking

Internet Speed Test

A real, live download & latency test — then what it actually means.
Measured, not simulated
Ready to test

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Downloads a real file from this site and times it — nothing is simulated.
1 · Latency 2 · Warm-up 3 · Download 4 · Upload

Upload fallback

used only if live upload fails

What this measures

Download, upload and latency are all real — download streams a real file from this site's own server over several concurrent connections (the same technique professional speed tests use, verified to avoid understating fast connections). Upload sends real random data to a tiny same-origin serverless function that reads it and discards it — nothing is stored or logged. It also pings repeatedly during the download to measure loaded latency, comparing that to idle latency to reveal bufferbloat.

If the upload endpoint is ever unavailable (some deployments don't include serverless functions), upload falls back to an estimate from your connection type instead of silently failing — clearly labelled when that happens.

The download test is capped at 200MB total, no matter how fast your connection is — enough for an accurate reading without turning a quick test into a large, repeated download.

Results

—
Download
—
Mbps
Upload
—
Mbps
Latency
—
ms
Jitter
—
ms

Recent tests

last 5 on this device
WhenDownUpPing
No tests yet — run one to start a history.

Live throughput — download

instantaneous moving average

Live throughput — upload

instantaneous moving average

What this speed actually gets you

based on measured download

Where this sits, worldwide

How it works

What’s actually being measured

Download

A real ~3 MB file from this site, over 5 connections at once, read in streamed chunks. Every ~150 ms it records the bytes that arrived and plots them, with a moving average on top.

Upload

The same method in reverse, to a small serverless function that discards the data. If it is unreachable the tool falls back to an estimate by connection type, and says so.

Latency and bufferbloat

Idle latency, then the same round trips during the download. The difference is bufferbloat: how much your router queues under load.

A ceiling, not a promise

The 4K, film and game estimates assume the whole file arrives at your tested speed. Treat them as a best case.

Worked example. A measured 120 Mbps download comfortably covers four simultaneous Netflix 4K streams (25 Mbps each, per Netflix’s own published minimum), downloads a 15 GB film in about 17 minutes, and pulls down a ~100 GB game install in a little over an hour and fifty minutes, assuming the connection holds that speed the whole time, which real connections rarely do. The two time bars share one scale.
Field notes

Reading a speed test honestly

A speed test measures a path, not “the internet”

Your result depends on the route between you and this specific server. A different server, a different time of day or a different route your ISP takes can give a different number for the same connection. Run it a few times, at different times of day.

Why Wi-Fi often looks slower than your plan

Your ISP plan is measured to your router. Wi-Fi adds its own bottleneck: walls, distance, interference from neighbours’ networks and the Wi-Fi standard your device supports can all cap you well below the wired speed.

150 ms

Latency matters more than speed for some things

A gigabit connection with 150 ms latency still feels laggy in a video call or a competitive game: those care how fast one small packet round-trips, not how many megabits you can push.

Advertised speed is a ceiling

Plans are sold as “up to” a number: the maximum under ideal conditions, not a floor. Peak-hour congestion, network maintenance and distance from the local exchange all pull real speeds below it.

Bufferbloat: why fast internet can still feel laggy

During a big transfer, routers often queue other traffic instead of dropping it, which delays everything else sharing the line. This tool measures it directly: latency during the download minus latency at idle. A big jump means your router or ISP queues aggressively under load. It is a real, well-documented behaviour, not a measurement error.

Peak and average tell different stories

A connection that bursts to 300 Mbps for a second then drops to 40 has a high peak but a much lower typical experience than one holding steady at 150. The consistency score exists because two connections with the same average can feel completely different to use.

Questions

What people ask

Why does my result differ from Speedtest.net or Fast.com?

Every speed test measures against its own server, over its own route through the internet — different providers, different distances, different momentary congestion. None of them is "wrong"; they're measuring slightly different paths. Run a test a few times, at different times of day, for a realistic picture.

How is upload actually measured?

A tiny serverless function on this same site accepts the uploaded data, reads it to completion so the timing is genuine, and discards it immediately — nothing is stored or logged beyond a byte count. If that function is ever unreachable (some static deployments don’t include it), the tool falls back to a connection-type estimate rather than pretending to measure something it can’t, and says so clearly when that happens.

Why does download use several connections at once instead of one?

A single connection wastes real time waiting for each request’s round trip between transfers — verified this can eat over 60% of the measured time on a fast connection with a small file. Running several requests concurrently overlaps that dead time with other transfers actively in progress, the same technique Ookla, Cloudflare and fast.com all use, and it’s what makes a smaller, faster-loading test file possible without losing accuracy.

Why does the instantaneous line jump around so much?

Real networks don't deliver data at a perfectly constant rate — TCP slow-start, other traffic on your line, Wi-Fi interference and router buffering all cause genuine second-to-second variation. The moving average exists specifically to show the underlying trend through that noise.

Why do the 4K/movie/game estimates assume the whole file downloads at your tested speed?

Because that's the honest ceiling — real downloads from services like Netflix or Steam also depend on that specific server's load, your Wi-Fi (not just your ISP plan), and other devices sharing your connection at the same time. Treat these numbers as a best case, not a guarantee.

Why is the test capped at 200MB?

On a very fast connection, an uncapped test would just keep downloading for the full test duration — which on a gigabit line could mean transferring close to a gigabyte for a single test. The cap keeps the measurement honest while keeping the actual data moved reasonable regardless of how fast your connection is.

What is bufferbloat and why should I care?

It's what happens when your router or ISP queues traffic instead of dropping it during a big transfer — your download looks fine, but everything else sharing the connection (a video call, a game) gets delayed. This tool measures it directly by comparing ping times before and during the download, rather than just asserting it might be a problem.

What is latency in a speed test?

Latency (ping) is how long a tiny request takes to reach the server and come back, in milliseconds. This test measures it with the line idle and again during the download: a large jump under load is bufferbloat. Jitter is how much the latency varies from one ping to the next, which matters more than the average for calls and games.

Download and latency are genuinely measured; upload is an estimate. Results depend on your Wi-Fi, device, and this server's distance from you — not just your ISP plan. Country data is a representative sample, not a live feed.
Version history · site-wide passes only

This page has changed in 192 archived releases, but each of those was a site-wide pass, so none is attributable to this tool on its own and none is listed here. That is not a claim that the tool never changed — a release that reworked many pages at once may well have altered this one too. The changelog has them.

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